An incident in SL made me think about stalkers in Second Life. During last two years in SL, discussions with friends, and strangers, have compelled me to do a small survey on this topic.
Stalking in Second Life is one of the worrisome and controversial topics. The fear of a masked stranger lurking in the dark with a knife in the hand and an intention to violate your privacy and kill you is very intense. This mental picture has been reinforced by countless movies and is difficult to erase. To this, add the possibility that you may have inadvertently created your own personal stalker because of a virtual game. This is a scary combination that will haunt you in the real life.
For some, the fear of a stalker is too real to take any chance. Tina Trina (made up SL avatar name to hide identity) cannot escape the fear of unknown. She uses SL very creatively for her RL profession. She loves to meet people in SL and frequents the music clubs. However, Tina’s RL mother was murdered and this scar keeps her from taking chances both in RL and SL. She has no contempt towards SL or people here; it is a precaution. Despite her carefulness, she admits that she has occasionally been carried away by the friendliness of SL and has given out some RL information to people about whom she knew little. However, she is quick to add that she was lucky to have interacted with good people who never took advantage of that information to stalk her.
Not everyone is lucky like Tina; a small number of players in SL who give out their RL information, do get stalked.
Although I started with a hope to survey both male and female avatars, logistics became too daunting with a questionnaire containing twelve questions. Therefore, I decided to survey females only. From the response, it appears that a small but seemingly significant number of people have been stalked in SL. I had 24 respondents who were stalked in SL alone or both in SL and RL. The results to the questions are given in the graphs presented here.
Not surprisingly, the majority of women (14 out of 24) were stalked by male avatars, 4 by female avatars, and 6 by both male and female avatars. We cannot take the female stalking lightly because at least two of the female stalkers crossed the boundaries of the pixel world to reach the real world and contacted their victims.
Who are the stalkers? There is an almost fifty-fifty chance of being stalked by a stranger or a previously known person: only 13 victims had previous SL relationship with their stalkers. Stalking seemed random because not all the stalkers had victims’ RL information: only 9 of the 24 victims had shared real life information with their stalkers.
One of the worst fears of SL stalking is that the stalker can contact the victim in RL. There were 6 cases where stalking spilled into RL. In all the 6 cases, the victims had shared the RL information with the stalker. These data further support the oft-repeated advice that people should be careful in sharing RL information in SL.
Only 6 victims reported to Linden Lab about stalking. Of the 6 victims whose stalkers reached RL, only 4 reported to Linden Lab. The other two who reported to Linden Lab were victims in SL only. These numbers suggest that victims seem to have different tolerance threshold for stalking.
According to this survey, Linden Lab took action in only 1 out of 6 reported cases. Most victims were disappointed by Linden Lab’s inaction. This remarkable failure of Linden Lab to act on the reports has generated strong resentment and frustration among victims.
Interestingly, reporting to Linden Lab also generated a bit of controversy. There were concerns about people being over-sensitive and reporting to Linden Lab on the slightest of incident. One responder who was not a victim of stalking wrote that a frivolous reporting to Linden Lab against someone may result in suspension of account and loss of game inventory that was built by spending real money.
It was not surprising that all 6 victims whose stalker reached the RL also had to take action in RL to protect themselves. But, only 2 changed their avatar identity and created an ‘alt’ to avoid further harassment. Most victims (22 out of 24) do not worry about the past stalking incidents. They believe that it was a nuisance in their lives but are cautious about their future interactions in SL.
According to a website on legal issues (definitions.uslegal.com/s/stalking/), the definition of an RL stalker is:
‘A person who intentionally and repeatedly follows or harasses another person and who makes a credible threat, either expressed or implied, with the intent to place that person in reasonable fear of death or serious bodily harm is guilty of the crime of stalking.’
(italics mine)
So, what is the definition of a stalker in Second Life? Since no death or bodily harm can be inflicted on the avatar or the player in Second Life, and if the stalker does not cross the pixel boundaries, what will be considered as stalking?
This question raises another question about the threshold of the victims. Some victims of ‘SL stalking’ simply turn on their ‘Mute’ buttons while others immediately rush to report to Linden Lab.
I would like to know your views on these questions. Please click on the Comments button below and tell us what do you think.
Incidently, the word ’stalker’ must mean something good in other languages because on the last count, I noticed 356 avatar having first name Stalker. (ha ha!)











